Gaze is an attractive modality for public displays, hence the recent years saw an increase in deployments of gaze-enabled public displays. Although gaze has been thoroughly investigated for desktop scenarios, gaze-enabled public displays present new challenges that are unique to this setup. In contrast to desktop settings, public displays (1) cannot afford requiring eye tracker calibration, (2) expect users to interact from different positions, and (3) expect multiple users to interact simultaneously. In this work we discuss these challenges, and explore the design space of gaze-enabled public displays. We conclude by discussing how the current state of research stands wrt.~the identified challenges, and highlight directions for future work.
«Gaze is an attractive modality for public displays, hence the recent years saw an increase in deployments of gaze-enabled public displays. Although gaze has been thoroughly investigated for desktop scenarios, gaze-enabled public displays present new challenges that are unique to this setup. In contrast to desktop settings, public displays (1) cannot afford requiring eye tracker calibration, (2) expect users to interact from different positions, and (3) expect multiple users to interact simultane...
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