Serious games receive increasing interest in the area of e-learning. Their development, however, is often still a demand- ing, specialized and arduous process, especially when regard- ing reasonable non-player character behaviour. Reinforcement learning and, since recently, also deep reinforcement learning have proven to automatically generate successful AI behaviour to a certain degree. These methods are computationally expensive and hardly scalable to various complex serious game scenarios. For this reason, we introduce a new approach of augmenting the application of deep reinforcement learning methods by interactively making use of domain experts' knowledge to guide the learning process. Thereby, we aim to create a synergistic combination of experts and emergent cognitive systems. We call this approach interactive deep reinforcement learning and point out important aspects regarding realization within a framework. Keywords—Interactive Reinforcement Learning; Deep Learn- ing; Serious Games; Cognitive Systems
«Serious games receive increasing interest in the area of e-learning. Their development, however, is often still a demand- ing, specialized and arduous process, especially when regard- ing reasonable non-player character behaviour. Reinforcement learning and, since recently, also deep reinforcement learning have proven to automatically generate successful AI behaviour to a certain degree. These methods are computationally expensive and hardly scalable to various complex serious game scenarios. Fo...
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