@article{, author = {Rauschnabel, Philipp A.; Rossmann, Alexander; tom Dieck, M. Claudia}, title = {An adoption framework for mobile augmented reality games : The case of Pokémon Go}, editor = {}, booktitle = {}, series = {}, journal = {Computers in Human Behavior}, address = {}, publisher = {}, edition = {}, year = {2017}, isbn = {}, volume = {76}, number = {}, pages = {276-286}, url = {https://doi.org/10.1016/j.chb.2017.07.030}, doi = {10.1016/j.chb.2017.07.030}, keywords = {Mobile gaming ; Augmented reality ; Pokémon Go ; Gratification ; Risk ; Flow}, abstract = {}, note = {}, institution = {Universität der Bundeswehr München, Fakultät für Betriebswirtschaft, BW 3 - Institut für Organisationskommunikation, Professur: }, }